Dienstag, 12. Dezember 2023

Vanilla Phantasies - Revisited Ability Scores I STR

Hi Folks,

 today we will take a short look at STR, the ability score, which made Fighting-Men level way faster (if it was higher than average) or slower (obviously, if it was l.t.a.) back in ODD and still does as in OSE. In his Fistful of Crystals Document, Gus L. sets the following parameter for characters with high or low STR-scores:

STRength - if 5 or under subtract 1 from your melee to hit roll and damage.  If 15 or over add one to the same.

 At this point, I'm considering to cross out every plain +/- conditions ability scores might come with that are way to bland and way to effective, if one is aiming for overspecialized superheros engaging in tactical battles and replace them with something, thats more gamable, just as Gus L. once got rid of +1 Swords. So instead (or maybe in addition, time will show) the mentioned STR-Score will be about a Fighter's Favourite and the modification of the Save vs. Petrification (P):

 

Save vs. Petrification - selfexplaining

If 5 or lower, add 1 to (P).

If 15 or higher, substract 1 from (P).

 

Fighter's Favourite - little feat trees, I will expand over time. Fighters automatically start with one, every character with high STR might start with an additional one. Futher feats can be acquired through down time. Most categories also are derived from the above mentioned F.o.C.


 

 

 

azure approach of Song Kang-ho

 

 

Keine Kommentare:

Kommentar veröffentlichen